Boscu having watched the placement of the controller for the trip jumps and takes it from its holder and runs off with it. Holder must do athletics check to see if off balance or not DC15.
Boscu starts off with +5 and pursuers have 0 or -1 depending on rolls. If Boscu gets to 10 he gets away and must track to find him again. Must roll a DC 20 perception or nature to find him. If they don’t get it on the first roll, they will find him eventually up a tree being attacked by dire boars and must kill them to save him.
Must make skill checks to improve position. May use any skill to get closer athletics, acrobatics, nature, perception DC 17. Hitting 17 improves position by 1, missing or beating 17 by 5 counts as extra.
Every 5 rounds must roll a constitution check of 15. Increases by 3 every set. If fail the check speed is reduced by 1.
To adjust the rounds GM may add different forced skill checks DC 10, like hiding (perception), throwing branch or tree down (athletics), enters clearing or jumps or mud (nature to see if they know how to navigate it), climbs up cliff or swings across chasm (acrobatics)